
Time Teddy is a 3D Puzzle Adventure game I worked on as part Indiecade’s Climate Jam. I worked on this game along with Annabelle Kim, Anderson Liu, Dain Nam, Devin Kansakar, and Kacey Na. The game itself follows Teddy, a young polar bear who was separated from his mother due to the melting ice caps. With help from a magic book, Teddy must now travel between the present and future in order to save his own future and reunite with his mother. Check out the game’s itch.io page by clicking the book below.

My main role for this project involved making both 2D and 3D art. For the 3D art, I created three different props, those being a buoy, a tent, and a measuring stick. For each of these, I created the models in 3ds max. This is also where I created the UV maps for the buoy and measuring stick. I then opened the UV maps in Adobe Photoshop to make the texture maps for each of the two objects. The buoy also served as a way to brush up on my 3D modeling skills as it was about a year since I worked on anything with 3D modeling.
My most important contribution to the game came in the form of the art for the main menu, as well as the artwork for the opening and ending cutscenes. All of these were created in Adobe Photoshop, and were made with the idea of the game taking place within an actual story book.
My other most notable contribution was creating most of the UI art for the game. Most notably the UI Art for the computer panel. To see my full work in-game, I recommend checking out the game itself.
Other UI elements I created include a progress bar, a play button, the icons for when you were in either the present or the future. As well as the book icon, a play button, and a pause menu.
The last piece I wanted to show was the concept art I did to for Teddy and his mother. We initially just called him the baby bear before we started referring to him as Teddy. We also planned on adding more levels with a brown bear and panda bear, which we’ll probably work in the future.































