Animations
This page has some animations I made for some of the games I worked on.




Clay from Operation Outbreak: These are the four animations I made for Clay, the main character from a game I worked on known as Operation Outbreak. This game was originally going to be my senior capstone, and I was mainly tasked with creating and animating many of the sprites. Clay was one of these sprites, who I designed and animated myself using Adobe Photoshop. I was able to finish four animations for Clay, those being an idle (top-left), a run cycle (top-right), a jump (bottom-left), and a shooting animation (bottom-right). I had to work over winter break to clean up the animations as well as add more details such as shadows and lighting. Unfortunately, my senior capstone group ended up disbanding, but I’m still proud of how these animations turned out and wanted to share them.



Paper Character from Mason Mayhem: These are a few of the animations I made for the paper character from Mayson Mayhem. This character was made to be in an art style a kin to a doodle in a school notebook, or a scrapbook style. As such each frame was hand drawn on tracing paper, before being scanned into my computer where I isolated each frame in Photoshop, where I also created these animations. While the pond stage was cut, the art leads didn’t want my work to go to waste and implemented the character in the credits.

Water Spout Hazard: This water spout hazard was made in a similar process as the paper character. I also had a looping version of this in case the design team needed it. The idea for this hazard was for it to shoot out of the pond and knock players back. While this hazard isn’t seen in the final game, I’m still proud of how it turned out.



Slimber Climber Animations: These are a few of the animations I made for the game Slimber Climber. The animations shown are for the jump and walking motions of the slime, and firing the shotgun. These were made before I obtained a drawing tablet, so they were made with mouse and keyboard using Adobe Photoshop. I had to fix the frames and canvas size due to some small mistakes I made as someone new to Photoshop, these animations were ones that I was proud of.
