3D Art
These are some of the 3D models I made for some of the games I worked on.
Props for Time Teddy
These are the three 3D props I made for Time Teddy. They include a buoy, a tent, and a measuring stick. Like with all the 3D models I made, these were all made using 3ds Max, with the texture maps for the buoy and measuring stick being made in Adobe Photoshop. The tent was mostly colored yellow with a lighting effect, so it didn’t really need a texture map, for now at least. The buoy also served as a way for me to brush up on my 3D modeling skills as I didn’t touch 3D software for almost a year.
Custom Props from Wrath of the Lich King
These were some of the original props I made while working on a wave-based, first-person fantasy game called Wrath of the Lich King. While most of the assets used in the game were borrowed, the healing orb and the city gates I made from scratch. The healing orb item would appear at the end of each wave and, as the name implies, restores the player’s health when interacted with. The gates appear in the first level of the game which takes place outside the walls of a city. The models for each were made in 3ds Max and the textures were done in Adobe Photoshop. While the game itself didn’t really work out, I’m still proud of how these props turned out and wanted to show them off.
Statues and Podium from Eden
These are the three statues and podium I made while working on Eden. The player would collect each statue after completing each of the puzzles in the game and then place them on the podium in order to leave the ruins. Cooper told me to make three statues and a podium, and left theming up to me. I decided to go with an astral theme with the three statues being a sun, moon, and star. I thought this made sense as astral bodies are often associated with magic and witchcraft. The podium needed to be able to hold all three statues, and fit the theming of an underground ruins as well. All models were made in 3ds Max, and textured in Adobe Photoshop.
Floor, Walls, and Ceiling from Eden
These are the floor, wall and ceiling blocks I made for Eden. Since these were simple blocks made in 3ds Max, I focused more on texturing them. Made in Adobe Photoshop, I drew dark gray lines over a lighter shade of gray to make the Tetris-like pattern on the bricks. To make the rocky appearance of the bricks’ texture, I used a difference cloud and emboss filter. Most of the faces on the floor and ceiling blocks I just left a dark gray, as the player would only see one side of both blocks in game. The same can be said for the top and bottom faces of the wall block.
Props I made for N.O.V.A Escape
While most of the props we used for N.O.V.A Escape were from either the starter content in Unreal or the marketplace, these two were completely original models I made along side the two turrets. The first is a stasis chamber, which we used as exits in levels. The second prop is a basic crate, which I designed with the sci-fi theme of the game in mind. Both models were made in 3ds Max, along with the UV maps I used for the textures. The textures themselves were made in Adobe Photoshop. I later updated the models to make the textures more metallic.
Ceiling Turret Concept from N.O.V.A Escape
This is the concept for the ceiling turret in N.O.V.A Escape. This was considered because of how well it fit in the game. I modeled the ceiling turret in 3ds max and made the texture in Photoshop using a UV map I created in 3ds max. Later on, I edited the turret’s texture to make it look more metallic. I also made a custom skeleton for the ceiling turret, and rigged and skinned it, all using 3ds Max.
Walking Turret enemy from N.O.V.A Escape
The walking turret was one of the main enemies in N.O.V.A Escape. I discussed its appearance with Zach, and we decided on it having a quadrupedal, alpaca-like design. The turret was modeled in 3ds Max, which I also used to skin, rig, and animate it. The textures were made in Adobe Photoshop with UV maps created in 3ds Max.





























































